VIDEO RECORDING, EDITING AND ANALYSIS

In qualitative research, it is crucial for the researcher to ask whether, in light of his or her object and goals, it would be more appropriate to conduct systematic observations, to produce a handwritten or recorded field journal, to conduct interviews (structured or not), to photograph, to videotape and so on. The proper response to these questions will determine, to some extent, the quality, scope, adequacy and feasibility of the empirical data gathered.

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BODY AND HANDS ACTIVITY TRACKING

HIT centre is equipped with several motion sensing input devices (e.g. Kinect One, 360, and leap motion). These tools can be utilized in order to control and interact with consoles/computers without the need for a game controller that is by means of body and hands gestures. One of the principal methods by which body or hands movements can be electronically monitored, in a context of human-computer interaction, is the optical detection. The above-mentioned devices exploit the infrared light for recording users’ movements (i.e. motion capture process).

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BODY AND HANDS ACTIVITY TRACKING

SOFTWARE FOR VIDEO EDITING

The computer system functions under the direction of standard operating software and video editing software which provide the user with an interface for controlling both playback and clip editing of video information from the video source. Upon initialization of the editing system, the user is presented with at least a video window for displaying the video information, a control window for regulating playback of the video information, and a clip list window having a number of rows of edit windows organized under begin, end, and clip columns.

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PRINTING

In computing, a printer is a peripheral which makes a persistent human readable representation of graphics or text on paper or similar physical media.

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DRONE AND ROBOTIC TECHNOLOGY

The HIT centre is equipped by all these equipments that allow to create and prototype innovative and advanced instrumentation for scientific research.

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ACTIVITY AND GESTURE RECOGNITION

Within the context of Home Automation, the design of man-machine interfaces have assumed a central role for the development of smart environments. In this respect, the interaction based on gestures measured through inertial devices represents a fascinating and interesting solution thanks to a new generation of ubiquitous technologies that allow to pervasively and seamlessly control the human space.

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ACITVITY AND GESTURE RECOGNITION

ASPECT-BASED SENTIMENT ANALYSIS

Sentiment analysis is part of Natural Language Processing (NLP) area and it is the process of identifying and extracting subjective information from text. Sentiment analysis is widely applied in web-related applications, for the monitoring of social media and, in general, for the monitoring of all contents where people/consumers express and opinion.

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ASPECT-BASED SENTIMENT ANALYSIS

REGULATIONS

- BMCS INTERNAL REGULATIONS Updated on December 2017 (Italian) (English)

- MISSIONS and REFUNDS 

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HIT REGULATIONS

Innovation in Psychology 2016

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Thu, 05/26/2016 - Fri, 05/27/2016

Thursday 26th May, the final stage of the the prize "Innovation in Psychology 2016" by Ordine Psicologi Veneto took place at the Botanical Garden of the University of Padua.

Muhammad Hassan Raza, Khan

Curriculum
Computer Science and Innovation for Societal Challenges, XXXI series
Grant sponsor
UNIPD
Supervisor

Mauro Conti
Co-supervisor
Anna Spagnolli
Contact
muhammadhassanraza.khan[at]studenti.unipd.it

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