Serious games and social media

Teachers
Ombretta Gaggi
Dipartimento di Matematica, Università degli Studi di Padova,
gaggi[at]math.unipd.it
INF/01

Barbara Guidi
Dipartimento di Informatica, Università degli Studi di Pisa,
guidi[at]di.unipi.it
INF/01

Aim
To acquire a broad understanding of the major technical issues and latest research findings about digital serious games. To acquire important concepts and characteristics concerning online social relationships in Social Media, and their impact on real-life, focusing on social networking addiction.

Syllabus
- Introduction to digital games
- Mobile and serious games
- Implementation and Performance measurements
- Introduction to Social Media
- Online Social relationships
- Social Network Analysis (social network properties, social networking addiction)
Introductory readings
- Tim Marsh, Serious games continuum: Between games for purpose and experiential environments for purpose, Entertainment Computing, volume 2,  issue 2, pages 61-68, 2011.
https://www.sciencedirect.com/science/article/pii/S1875952110000224

- Griffiths, M. D., Kuss, D. J., & Demetrovics, Z. (2014). Social networking addiction: An overview of preliminary findings. In Behavioral addictions (pp. 119-141). Academic Press.
https://core.ac.uk/download/pdf/208505278.pdf

McGlohon, M., Akoglu, L., & Faloutsos, C. (2011). Statistical properties of social networks. In Social network data analytics (pp. 17-42). Springer, Boston, MA.

https://link.springer.com/chapter/10.1007/978-1-4419-8462-3_2

Course requirements
None

Examination modality
None

Course material, enrollment and last minute notifications
Made available by the teacher at this Moodle address

Schedule
09 Feb 2021, 10:30-12:30
10 Feb 2021, 10:30-12:30
11 Feb 2021, 10:30-12:30

Location
Zoom; the link is in the Moodle page of the course.

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