EU GRANT
MINDSEE
On-going
MindSee aims to develop an information seeking application that exemplifies the fruitful symbiosis of modern Brain Computer Interface technology with real-world Human Computer Interaction. The result will be a cutting-edge information retrieval system that outperforms state-of-the-art tools by more... More
PRIVAT GRANT
MODEL PREDICTIVE CONTROL OF DRIVING SIMULATORS AND VIRTUAL VEHICLES PRIVATE
On-going
Driving simulators have been extensively used in the last decade by the major automotive industries and racing teams, mostly for activities related to vehicle development and driver training. More
PRIVATE GRANT
MULTIMODAL INTERFACES IN HOME APPLIANCES
On-going
Home appliances have changed a lot in the last decades: they have become increasingly smart, and the way in which we control them exploits new and often multiple interaction modalities, including touch and touch-less input, proximity interaction and speech interfaces. More
PUBLIC GRANT
REALACT
On-going
The project focuses on the Human Computer Interaction (HCI) with the objective of developing new paradigms concerning the symbiotic interaction and investigating the user's experience of multimodal wearable systems. More
PUBLIC GRANT
THE LOOK OF LIFE
On-going
The Look of Life will assess the feasibility and the efficacy of immersive stimuli in virtual reality environment for the reduction of anxiety and depressive symptoms and for the promotion of emotional wellbeing. Subjects of the study are oncological patients in home care setting... More
INTERNATIONAL PROJECT
SMART CITIES
Completed
Smart Cities pursue sustainability, livability, and social equity through technological and design innovation" (MIT research group): with this aim in mind we believe that urban analytics is a key step to understand our space and to realize smart services. Specifically designed cyber-physical... More
PUBLIC GRANT
SMART SCHOOL PRIMO ROUND
Completed
One of the key problem for a speaker is to maintain user attention.
This problem is particular relevant for teachers, who has to transmit knowledge to their students, or for speakers who present a new product, e. g., a medicine, to potential buyers. For this reason, computer-based multimedia... More