Digital and serious games

Ombretta Gaggi
Dipartimento di Matematica, Università degli Studi di Padova,

Claudio Enrico Palazzi 
Dipartimento di Matematica, Università degli Studi di Padova,

To acquire a broad understanding of the current state of the art, major technical issues and latest research findings regarding digital and serious games.

1. Introduction to online games
2. Online game architectures and case studies
3. Mobile games
4. Serious games
5. Performance measurements

Introductory readings
Ann DeSmet, Dimitri Van Ryckeghem, Sofie Compernolle, Tom Baranowski, Debbe Thompson, Geert Crombez, Karolien Poels, Wendy Van Lippevelde, Sara Bastiaensens, Katrien Van Cleemput, Heidi Vandebosch, Ilse De Bourdeaudhuij, A meta-analysis of serious digital games for healthy lifestyle promotion, Preventive Medicine, Volume 69, 2014, Pages 95-107, ISSN 0091-7435,
O. Gaggi, C. E. Palazzi, M. Ciman, G. Galiazzo, S. Franceschini, M. Ruffino, S. Gori, A. Facoetti, Serious Games for Early Identification of Developmental Dyslexia, ACM Computers in Entertainment 15(2), a4, Apr 2017.
M. Ciman, M. Donini, O. Gaggi, F. Aiolli. Stairstep Recognition and Counting in a Serious Game for Increasing Users' Physical Activity. Personal and Ubiquitous Computing, Springer, 20(6), pages 1015-1033, September, 2016

Course requirements

Examination modality

Course material, enrollment and last minute notifications
Made available by the teacher at this Moodle address

10 Feb 2020, 10:00-12:00
11 Feb 2020, 10:00-12:00
13 Feb 2020, 10:00-12:00

Via Trieste 63 (Dept of Mathematics), room 1BC45;

<< Courses in 2019-2020